Damage, while kind of working like "until end of turn," doesn't have that text
This means yet more cards seemingly designed for Commander in the main set, but also some excellent use of cards to show off the history of the plane
We could then start blinking lands to untap them to make infinite mana and eventually win with infinite damage from our one copy of Walking Ballista
Bitter Reunion, and to a lesser extent First Day of Class, are cheap to cast and can turn the tables in an instant
Anything else specified in the effect creating the tokens (such as tapped, attacking, "That token gains haste," or "Exile that token at end of combat") still applies
Just the five enely color fetchlands from Zendikar and Cavern of Souls will add a ton of value to every pack