The only matchup I can think of where the benefits of shutting the opponents mana off potentially outweigh shutting off my creature lands is U/W/R Control, and even then this lets them use the Tear side of the Wear // Tear they usually bring in (assuming they are smart enough to fetch out their basics early on)
I know youre comparing Shadowless vs
I love it with your Commander that has all of your colors for sure that was about to die anyway to a Farewell or Damnation or Blasphemous Act
Put your best paw forward with a box full of 9 Play Boosters, 30 Land cards (including 20 Full-Art Lands), plus exclusive accessories
It's an artifact with ", Sacrifice this token: Draw a card.") Whenever Inquisitor Eisenhorn deals combat damage to a player, investigate that many times
Creatures (24) 3 Hangarback Walker 3 Vile Redeemer 2 Eldrazi Obligator 4 Reality Smasher 4 Sylvan Advocate 4 Thought-Knot Seer 4 Duskwatch Recruiter Planeswalkers (4) Lands (26) Spells (6) I shamelessly stole most of the ideas for this deck from a person I played against online