The downside is that you have to bounce a land back to your hand in exchange
There are a few other schemes that dont necessarily work as intended, but theyre largely inconsequential in impact
Both it depends on the segment
We'll be previewing a few more of these cards leading up to next week's update
I really love the common Orbs of Dragonkind, which nicely help ramp us towards our more expensive Dragons while providing a nice bonus effect for Dragon spells particularlyred provides haste, blue lets you scry, and the green one makes your Dragon a bit bigger and gives it hexproof until your next turn, making it more likely to avoid pinpoint removal for a while
If you dont mind discarding those cards and starting fresh, Carmine repacks your hand with five, possibly better, cards