Artillery Blast Aven Trailblazer Bortuk Bonerattle Briar Hydra Drag Down Drag to the Bottom Exploding Borders Gaea's Might Herd Migration Jodah's Codex Leyline Binding Llanowar Greenwidow Manaforce Mace Matca Rioters Meria's Outrider Might of Alara Nael, Avizoa Aeronaut Nishoba Brawler Radha's Firebrand Radha, Coalition Warlord Scion of Draco Shadow Prophecy Slimefoot's Survey Sphinx of Clear Skies Spore Burst Sunbathing Rootwalla Territorial Kavu Territorial Maro The Weatherseed Treaty Tribal Flames Tromp the Domains Voda Sea Scavenger Voices from the Void Wandering Goblins Worldly Counsel Yavimaya Sojourner Zar Ojanen, Scion of Efrava
While Ive been impressed by cards that are good at grinding, like those discussed above, Ive still felt like most of the time this is a very aggressive format that really rewards proactive decks, and I havent found counterspells to be a way that Id want to position myself
If your strategy benefits from holding up mana and shuffling specific cards from your graveyard away, this could be your card
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For me, this deck is suitable for both new players who want to play a leader representing a popular character from One Piece because it is relatively easy to pick up, as well as for more seasoned players who will see a range of possible strategies in the deck.
Decks with lots of cheap cantrips and card draw are perfect homes for Rite of the Dragoncaller, since you wont risking running low on resources