Outlaws of Thunder Junction Commander (OTC) Cards from Outlaws of Thunder Junction Commander (OTC) include those in the four Outlaws of Thunder Junction Commander decks: Grand Larceny, Desert Bloom, Most Wanted, and Quick Fire
So, when we make a card that speaks to great power bearing great responsibility, theres room to add mechanical complexity because folks understand the story the card is telling
You can either go wide by putting counters on various creatures or go tall on Mazirek and beat people down
For example, if My Tendrils Run Deep is in your command zone face up and you control Exploration (an enchantment with "You may play an additional land on each of your turns."), you'll be able to play three lands during each of your turns
As an exercise, the creative team looked at past Magic cards to examine which spells fit this new mold and which didn't
This is well-statted to become a Voltron commander, and your opponents cant just chump because itll become even better