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Lorcana relies heavily on momentum, and a player who gets an early lead can easily win the game
(As a simple example, everyday compression algorithms approximate Kolmogorov complexity, and if you compress the first string into a zip file, you'll find that the result is shorter than the second.) The concept of a deck "looking random" actually does get at something important
The ideas coming out of this set and the impact that some of the best generals made leaves me with this: Commander 2011 was a solid product and immensely successful for the first venture into this area of product design
Kogla can tangle with most large threats and walk away, especially with some humans to feed the activated ability
and the silent and stylish Thyme, whose bow makes quick work of her enemies