With Obosh in play, Sulfuric Vortex is suddenly dealing 4 damage to each player, while cards like Underworld Dreams and Syr Konrad, the Grim are dealing 2 damage with each trigger
And of course he's a huge target the second he hits the board, but the fact the Cloud has haste and lets you auto-attach an equipment to him when he comes in mitigates the fact that you'll be the target here
Merlins protg arrives in play for just three ink and can quest for a modest one lore, but its in his ability to inspire others that Arthur, Wizard's Apprentice begins to show his potential as a standout in the set
That's a play pattern from the past, but still representative of the blowouts you can pull off with this merfolk
(Subtypes include but are absolutely not limited to: Plains, Equipment, Aura, Arcane, Jace, Curse, Urza's, Ulamog's, etc.) The ability that defines Subgoyf's power and toughness applies in all zones, not just the battlefield
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