The commander of this deck, Vrondiss, Rage of Ancients, lets you create a 5/4 Dragon spirit token every time he is dealt damage, but sadly whenever that dragon deals damage it must be sacrificed
The sacrifice package matters for the mid-to-late game, when attacking becomes less reliable
What has made Animar such a staple of the format is just how open ended the design is
Yes, a pair of loots is better than what is on offer here but not by enough to be happy about turning an "and" into an "or"
While some are broken, others create interesting play patterns and force you to make interesting choices while deck building
We run auras that will give him Infect so we should be able to get a kill here or there, and we should also be able to develop a respectable if not overwhelming boardstate