While I see this deck being comprised of a lot of the building blocks of Magic, I want it to be creature heavy, because I believe that creatures are just about the easiest part of the game to understand.They have some lenticular qualities that add depth as you begin to understand creature combat, like chump blocking and double blocking through repeated game play
Wizards makes very, very few lands of this sort and Id scrutinize any future lands that play in this vein
Tovolar has card draw attached to it, has a way to auto-transform your board, and a way to push damage through when he transforms
White is what I like to call the after you color
Time Sieve + Thopter Assembly You need a solid mana base to make this one work since you have to cast Thopter Assembly each turn
Fortunately we have a few tricks to always guess correctly, such as Telepathy and Glasses of Urza to peek at opponents' hands and bounce like Gust of Wind to return cards to hand in order to guess them