Medallions Rocks that ramp for two mana are big game
This is a Dimir (blue/black) mill control deck that turns high-toughness creatures into win conditions and your opponents' libraries into empty promises
These cards, while polar opposites, synergize in fantastic fashion, allowing their controller to consistently draw a minimum of two extra cards each turn, as long as both commanders are in play
Tune counts after reps
Chart a Course
Adventurer's Inn Balamb Garden, SeeD Academy Baron, Airship Kingdom Capital City Clive's Hideaway Cooking Campsite Crossroads Village Eden, Seat of the Sanctum Forest Gohn, Town of Ruin Gongaga, Reactor Town Guadosalam, Farplane Gateway Insomnia, Crown City Ishgard, the Holy See Island Jidoor, Aristocratic Capital Lindblum, Industrial Regency Midgar, City of Mako Mountain Plains Rabanastre, Royal City Sharlayan, Nation of Scholars Starting Town Swamp The Gold Saucer Treno, Dark City Vector, Imperial Capital Wastes Windurst, Federation Center Zanarkand, Ancient Metropolis