Likewise, it could be that they have a spell/trap set in their spell/trap zone, so you can place a spell/trap in that same column on your side of the field, and now theres 2 cards in that column, letting you special summon a Mekk-Knight to it On top of being able to get out strong monsters this way multiple times per turn, they have multiple effects, some of which let you move the cards on the field so that you can summon to the same zone (because the columns had 2 or more cards in them) multiple times by letting you move the card you just summoned out of the way and put a new one there
Magneton Pokmon | EX: EX FireRed & LeafGreen Variants Normal Reverse Holo Prices Others Artist Ken Sugimori Rarity Rare National Number 82 Would you like to learn more about this card
Originally from Rise
That's all from me for now
The rough gist of how it works is that the program will generate two sample opening hands, and then gives you the hand with a healthier mix of lands and spells with greater than 50% likelihood
Because of this card, the deck can play Area Zero Underdepths and Noctowl, allowing it to have a large bench and search for the cards it needs at any time