Unlike other Universes Beyond releases, Tales of Middle-earth will be legal in MTG 's highly competitive Modern format, as well as in Commander and MTG 's Eternal formats
151 is likely coming to the end of its run, so prices will only go up unless the interest from the investing community fades
Booting up the game for the first time and seeing the "NEW GAME" and "Continue?" options in the black void with JUST the Buster Sword stabbed into the ground is beyond iconic
Okiba Reckoner Raid The back side of this saga is the important part here
If youre going to be attacking, make sure you have Anduril attached to a legendary creature, since the tokens will enter the battlefield tapped and attacking if you do

The removal spells in here are quite nice, and theres a bunch, but my vote for unexpectedly powerful dark horse here is the instant-speed tutor (note the flash text there!): Waterlogged Teachings / Inundated Archive Bloodsoaked Insight / Sanguine Morass Boggart Trawler / Boggart Bog Bridgeworks Battle / Tanglespan Bridgeworks Disciple of Freyalise / Garden of Freyalise Drowner of Truth / Drowned Jungle Fell the Profane / Fell Mire Glasswing Grace / Age-Graced Chapel Hydroelectric Specimen / Hydroelectric Laboratory Legion Leadership / Legion Stronghold Pinnacle Monk / Mystic Peak Razorgrass Ambush / Razorgrass Field Revitalizing Repast / Old-Growth Grove Rush of Inspiration / Crackling Falls Sink into Stupor / Soporific Springs Strength of the Harvest / Haven of the Harvest Stump Stomp / Burnwillow Clearing Sundering Eruption / Volcanic Fissure Suppression Ray / Orderly Plaza Waterlogged Teachings / Inundated Archive Witch Enchanter / Witch-Blessed Meadow And you gotta catch 'em all for Commander
