Think of it like a pile
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They were completely killed off by the human clans in the original Khans timeline
But we already can tell just how important its going to be for the game going forward, and practically every deck will want to at least pack a few
Punishing Damage: Whereas Incremental Damage is often triggered by your efforts, other forms hurt opponents whenever they make certain plays (Cemetery Gatekeeper, Harsh Mentor, Eidolon of the Great Revel, Zo-Zu the Punisher, Manabarbs), limiting their choices in what plays can be safely made as the game progresses
This efficiency is extremely relevant against all the above-mentioned decks, since they try to be as explosive as possible to overwhelm the opponent before he manages to stabilize