For example, if an opponent draws a second card, casts a second spell, and attacks you with two or more creatures in a single turn, Trouble in Pairs's last ability will trigger once when each of those events occurs, for a total of three times
Contentious Plan + Experimental Augury Contentious Plan and Experimental Augury are proliferating cantrips, both for 2 mana
The benefit is marginal, but Magic is a game of small decisions
Look for great cards like: Set Name:Zendikar Rising (ZNR)
Thermo-Alchemist is the cheapest of these creatures with only a 1R cost but also the weakest with both defender and 0 power
It's crazy the number of times I saw players miss card draws, use Clamps when they should have waited, or killed off men too early