Similarly, if the ability causes a permanent with station to become an artifact creature, putting an amount of charge counters on it greater than or equal to the amount required for it to become an artifact creature won't overwrite the base power and toughness set by the emblem's ability
Equipment Matters / Metalcraft This one is a little less likely, but if the set opts to use artifacts for many of the relics and weapons of the Third Age, then metalcraft or other equipment payoffs are mechanics that could work
At least this Sisu guarantees you one card if you manage to quest with it
Some Serious Potential While on its own , Oracle of the Alpha wont outright win you every game, it still has some powerful potential

Okay, so heres how the deck ended up: Creatures (20) 1 Saffi Eriksdotter 1 Sigarda, Host of Herons 1 Eidolon of Blossoms 1 Doomwake Giant 1 Agent of Erebos 1 Muldrotha, the Gravetide 1 Shalai, Voice of Plenty 1 Raff Capashen, Ship's Mage 1 Satyr Enchanter 1 Tuvasa the Sunlit 1 Nylea's Colossus 1 Starfield Mystic 1 Setessan Champion 1 Eutropia the Twice-Favored 1 Alseid of Life's Bounty 1 Dryad of the Ilysian Grove 1 Destiny Spinner 1 Nessian Wanderer 1 Jegantha, the Wellspring 1 Radha, Heart of Keld Lands (39) 4 Forest 1 Wooded Foothills 3 Plains 1 Reflecting Pool 1 Swamp 1 Mountain 1 Island 1 Windswept Heath 1 Overgrown Tomb 1 Temple Garden 1 Stomping Ground 1 Breeding Pool 1 Exotic Orchard 1 Rootbound Crag 1 Sunpetal Grove 1 Misty Rainforest 1 Verdant Catacombs 1 Command Tower 1 Hinterland Harbor 1 Woodland Cemetery 1 Thespian's Stage 1 Cascading Cataracts 1 Path of Ancestry 1 Bountiful Promenade 1 Luxury Suite 1 Morphic Pool 1 Sea of Clouds 1 Spire Garden 1 Hall of Heliod's Generosity 1 Zagoth Triome 1 Ketria Triome 1 Raugrin Triome 1 Indatha Triome 1 Savai Triome Spells (40) 1 Replenish 1 Swords to Plowshares 1 Sol Ring 1 Seal of Cleansing 1 Honor-Worn Shaku 1 Honden of Seeing Winds 1 Honden of Night's Reach 1 Honden of Life's Web 1 Honden of Infinite Rage 1 Honden of Cleansing Fire 1 Sterling Grove 1 Arcane Denial 1 Nature's Lore 1 Hull Breach 1 Aura Shards 1 Farseek 1 Paradox Haze 1 Seal of Primordium 1 Negate 1 Cultivate 1 Supreme Verdict 1 Strionic Resonator 1 Swan Song 1 Helm of the Gods 1 Heroic Intervention 1 Hammer of Nazahn 1 Teferi's Protection 1 The Immortal Sun 1 Blackblade Reforged 1 Primevals' Glorious Rebirth 1 Urza's Ruinous Blast 1 Lazotep Plating 1 Shadowspear 1 Shark Typhoon 1 Sanctum of Tranquil Light 1 Sanctum of Calm Waters 1 Sanctum of Stone Fangs 1 Sanctum of Shattered Heights 1 Sanctum of Fruitful Harvest 1 Sanctum of All Heres how the deck looks graphically, thanks to our friends at Archidekt: Youll notice the mana production is split fairly evenly among all the colors compared to the distribution of the actual cards, but Im okay with that since I want to have the best shot of having all five colors available for Sisay activations

Hopefully youll have a chocobo to find, but getting a basic land isnt a terrible backup plan