For example, if you haven't drawn any cards yet during a turn and cast a spell that instructs you to draw three cards, you'll draw them one at a time
There's a learning curve to picking up and playing the game and there is so much more to understand about how to make the most of the cards available while building a roster that benefits gameplay over the collectible aspect
With half of each deck being given over to completely new card designs, there are many contenders for the sets absolute best
That makes it a cheap, flexible way to dig deeper and keep your hand stocked with options while staying on theme with the cycle
I have also seen some other decks splash green to have access to Heroic Intervention, but for a casual deck like this, keeping it to two colors saves money on a land base
Avoid Overhandling: Oils from your fingers reduce condition quality